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 Objectives and Terrain 
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Space Marine Chapter Master
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Post Objectives and Terrain
Objective 1 - The Imperial Planetary Governor – 6 VP’s Total

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• Which ever side controls the Governor gains 2 VP.
• If the Governor is alive/sacrificed, the controlling side gains 2 VP.
• If the Governor is off planet, the Imperial side gains 2 VP.
• If the Governor is sacrificed, the Evil side gains 2 VP.
• If the Governor is wounded, the controlling side loses 2 VP.
• The Governor is an Independent Character, with T 3, 2 W and a 4+ Inv Sv.
The Governor will begin the game in the Administratum building. The Imperials must attempt to make it to the Imperial Command Center, where there is a teleportation pad and a landing pad.
The teleportation pad will safely remove him from the game on a 1+, with a -1 modifier for each structure point of damage the control center has taken.
Alternatively, he may be taken off planet by a spaceflight capable aircraft, such as the Arvus Lighter or Aquila Lander.
The Evil team must attempt to take him to the Temple of Skulls, where they will complete a ritual and sacrifice him to the Chaos gods.
The ritual can be completed on a 6+, with a +1 modifier for each turn that has been completed.
The Governor cannot be attacked or shot, unless he is on one of the two objectives, in which case you can try to kill him before the other team completes their objective.

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Sun Jan 17, 2010 11:46 pm
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Location: Anywhere the enemy can be found.
Post Re: Objectives and Terrain
Objective 2 - The Ork Krusha Kannon – 6 VP’s Total

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• Each Structure Point remaining on the Krusha Kannon at the end of the game is worth 1 VP to the Evil Team.
• Each Structure Point removed from the Krusha Kannon at the end of the game is worth 1 VP to the Imperial Team.
Super Heavy Tank, Armor 14/14/14, 6 Structure Points, 4 Ork Power Fields
Armed with 4 Flakka Dakka Gunz, 3 Turret-Mounted Supa-Kill Kannons, 1 Hull Mounted Krusha Kannon.
Flakka Dakka gunz – 48” Str 7 AP 4 Heavy 4 AA Mount
Supa Kill-Kannon - 72” Str 8 AP 3 Heavy 1
Krusha Kannon – Unlimited, Apocalyptic Barrage 6* Str 8 AP 3
*For each structure point removed, reduce the Apocalyptic Barrage by 1 shot.

Cleared for Launch!: The Krusha Kannon carries three Deffkoptas. One
can be launched per player turn, at the beginning of the Movement
phase. On the turn it is launched a Deffkopta moves as if using the
Strategic Redeployment strategic asset, but must make a dangerous
terrain test as it does so. Note that no damage can be caused to the
Deffkoptas until they are launched.

Spottas: When the Krusha Kannon is firing at a target within 24” and
line of sight of one of its Deffkoptas, its weapons may re-roll to hit.

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Sun Jan 17, 2010 11:47 pm
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Space Marine Chapter Master
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Joined: Mon Apr 21, 2008 9:44 pm
Posts: 743
Location: Anywhere the enemy can be found.
Post Re: Objectives and Terrain
Objective 3 - The Alter of Evil on Doom Mountain – 6 VP’s Total

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• If the Alter is unconsecrated at the end of the game, the Evil team gains 6 VP.
• If the Alter is consecrated at the end of the game, the Imperial Team gains 6 VP.

Consecrate the Alter - Every unit on the Imperial side counts as being able to do this, if they Consecrate the Alter, the Imperial side gets 6 VP, if it remains unconsecrated at the end of the game, the evil side gain 6.

The Alter is Consecrated if an Imperial unit is in contact with the alter during the movement & assault phase, and not fighting in combat.

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Sun Jan 17, 2010 11:47 pm
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Location: Anywhere the enemy can be found.
Post Re: Objectives and Terrain
Objective 4 - The Imperial Command Center - 6 VP's total

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• Each Structure Point remaining on the Command Center at the end of the game is worth 1 VP to the Imperial Team.
• Each Structure Point removed from the Command Center at the end of the game is worth 1 VP to the Evil Team.
The Command Center has the following profile: Super Heavy Immobile Vehicle. Armor 14/14/14, 6 Structure Points, 4 Void Shields. Each Bunker has a trasnport capacity of 30 models.
Armed with 3 Interceptor Lascannons, 2 Quad Autocannons, 20 Heavy Bolters, Orbital Barrage
Interceptor Lascannon – 96” Str 9 AP 2 Heavy 1
Quad Autocannon - 48” Str 7 AP 4 Heavy 4 Twin-Linked AA Mount
Heavy Bolter – 36” Str 5 AP 4 Heavy 3
Orbital Barrage – Unlimited, Apocalyptic Barrage 6* Str 8 AP 3
*For each structure point removed, reduce the Apocalyptic Barrage by 1 shot.

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MegaDave


Sun Jan 17, 2010 11:48 pm
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Location: Anywhere the enemy can be found.
Post Re: Objectives and Terrain
Objective 5 - Hell's Gate Bridge- 6 VP's total

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• Each Structure Point remaining on the Bridge at the end of the game is worth 1 VP to the Imperial Team.
• Each Structure Point removed from the Bridge at the end of the game is worth 1 VP to the Evil Team.
The Bridge has the following profile: Armor 14/14/14, 6 Structure Points, 4 Void Shields.

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Sun Jan 17, 2010 11:50 pm
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Location: Anywhere the enemy can be found.
Post Re: Objectives and Terrain
Objective 6 - The Imperial Shrine- 6 VP's total

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Despoil the Shrine - Every unit on the Evil side counts as being able to do this, if they despoil the shrine, the evil side gets 6 VP, if it remains undespoiled at the end of the game, the Imperials gain 6.
The Shrine is despoiled if an evil unit is in contact with the shrine during the assault phase, and not fighting in combat.

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Sun Jan 17, 2010 11:51 pm
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Post Re: Objectives and Terrain
Temple of Skulls - 1 VP.

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Ammo dump - 1 VP.

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Fuel dump - 1 VP.

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3 Tyranid Brood Nests - If they are destroyed, the Imperial Team gets 1 VP for each nest destroyed. Otherwise, the Evil team gets a VP. Counts as a Tunnel for tyranids. The brood nest is destroyed if an Imperial unit is in contact with the nest during the assault phase, and not fighting in combat.

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Eldar Waygate – 1 VP Any Eldar units deepstriking within 12” do not scatter, counts as a tunnel for Eldar units.

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Arcane Ruins – 1 VP Any Evil units deepstriking within 12” do not scatter.

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Water tank – 1 VP.

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Imperial Comm Tower - 1 VP Any Imperial units deepstriking within 12” do not scatter.

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Overall force commander - Each Team must nominate 1 HQ choice to be their Force Commander. This is written down in secret, and counts as an VP if they should die.

Sever the Head - Whichever team kills the most HQ's get a VP.

Bleed the Body - Whichever team earns the most kill points get a VP.

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MegaDave


Sun Jan 17, 2010 11:58 pm
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Location: Anywhere the enemy can be found.
Post Re: Objectives and Terrain
Terrain

Trees: Difficult, Area, 4+ Save

River: Difficult, Dangerous, 5+ Save

Buildings: Difficult, Area, 4+ Save

Water: Counts as difficult, dangerous terrain.

Rocks: Impassable to Vehicles. Difficult, Dangerous to Infantry, 4+ Save

Sand Dunes: Dangerous to Vehicles. Difficult to Infantry. 5+ Save

Trenches: Difficult, 4+ Save

Table Gaps: May be crossed by skimmers and jump troops providing the entire unit can jump the distance. May be fired through, clear line of sight.

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MegaDave


Mon Jan 18, 2010 12:03 am
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Post Re: Objectives and Terrain
The Altar cannot be Re-unconsecrated by the Evil side? Forgive my misunderstanding of the word, I guess.

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Mon Jan 18, 2010 6:02 pm
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Location: Anywhere the enemy can be found.
Post Re: Objectives and Terrain
Nope, it's just like the Imperial Shrine - You defend it with your life or it is ruined forever. Guard your objectives well! :shock:

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MegaDave


Tue Jan 19, 2010 12:57 am
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